Precipice Games · Marist University · 2026
Isles of Ethor
Art Lead · Character & Concept Artist
Design Objective
Isles of Ethor is a cozy 2D/3D puzzle game where you play as Sky, sent by the Mother Crystal to reunite the islands of Ethor after the Fracture broke the land apart. My goal was to design a colorful, feel-good cast and world that make each isle feel distinct and full of story. As art lead, I also helped steer the game’s overall visual direction.
Procreate, Unity, Blender, Maya
Projects
- Logo & Title Treatment
- Sky
- The Mother Crystal
- Islanders of Ethor
- Island Concepts
- Environments
- In-Game Screenshots

Logo & Title Treatment
The game's identity: a crystal emblem framed by dark crystal peaks and star sparkles, the title screen treatment set over Sky's airship deck, and the Mother Crystal icon used as the game icon.




Sky
Our curious young heroine. Turnaround sketches exploring her flower crown, layered skirt, and adventurous personality, through rough pose and expression studies, a full character sheet, and the final colored design.




The Mother Crystal
The most powerful crystal in Ethor and the voice that sends Sky on her journey, imagined as a serene, glowing figure wrapped in flowing ribbons of magic.


Islanders of Ethor
Characters Sky meets across the isles — from a leafy island pair and a red-haired islander to a crab king with his tiny hermit-crab companion and a bundled-up kid from the snowy isle. Shown from rough sketch to colored concept, alongside Dahlia's floral-crown design, the dwarf Cumulus, and a penguin turnaround.









Island Concepts
Early world-building for Ethor's isles: the Haunted Island, a spooky floating isle shrouded in clouds with a gnarled tree, a spirit gem, and the frogs who live there — plus the Oasis Island prop sheet with its crabs, crystal, dunes, and waterfalls.



Environments
Background art setting the dreamy mood of Ethor: Sky's airship sailing between the isles, a painted night-sky cloudscape, and the skies over the oasis, winter, and flower isles.





In-Game Screenshots
The isles as they play in Unity: the night village isle with its crystal tower, Sky standing on the flower isle below the windmill tower, and the airship docked against the snowy cliff.


