Francine Wooley monogramFrancine Wooley

Precipice Games · Marist University · 2026

Isles of Ethor

Art Lead · Character & Concept Artist

Design Objective

Isles of Ethor is a cozy 2D/3D puzzle game where you play as Sky, sent by the Mother Crystal to reunite the islands of Ethor after the Fracture broke the land apart. My goal was to design a colorful, feel-good cast and world that make each isle feel distinct and full of story. As art lead, I also helped steer the game’s overall visual direction.

Procreate, Unity, Blender, Maya

Projects

  • Logo & Title Treatment
  • Sky
  • The Mother Crystal
  • Islanders of Ethor
  • Island Concepts
  • Environments
  • In-Game Screenshots
Isles of Ethor cover

Logo & Title Treatment

The game's identity: a crystal emblem framed by dark crystal peaks and star sparkles, the title screen treatment set over Sky's airship deck, and the Mother Crystal icon used as the game icon.

Isles of Ethor emblem
Isles of Ethor emblem
Title screen logo over Sky's airship deck
Title screen logo over Sky's airship deck
Title screen — main menu over the airship deck
Title screen — main menu over the airship deck
Mother Crystal game icon
Mother Crystal game icon

Sky

Our curious young heroine. Turnaround sketches exploring her flower crown, layered skirt, and adventurous personality, through rough pose and expression studies, a full character sheet, and the final colored design.

Sky — character turnaround sketches
Sky — character turnaround sketches
Sky — rough pose and expression sketches
Sky — rough pose and expression sketches
Sky — character sheet, action and idle poses
Sky — character sheet, action and idle poses
Sky — final colored design
Sky — final colored design

The Mother Crystal

The most powerful crystal in Ethor and the voice that sends Sky on her journey, imagined as a serene, glowing figure wrapped in flowing ribbons of magic.

Mother Crystal concept
Mother Crystal concept
Mother Crystal — finished illustration
Mother Crystal — finished illustration

Islanders of Ethor

Characters Sky meets across the isles — from a leafy island pair and a red-haired islander to a crab king with his tiny hermit-crab companion and a bundled-up kid from the snowy isle. Shown from rough sketch to colored concept, alongside Dahlia's floral-crown design, the dwarf Cumulus, and a penguin turnaround.

Island pair — line sketch
Island pair — line sketch
Island pair — color concept
Island pair — color concept
Red-haired islander with braids — color sketch
Red-haired islander with braids — color sketch
Crab king — rough color
Crab king — rough color
Crab king — final design
Crab king — final design
Snowy isle kid
Snowy isle kid
Dahlia — line sketch to final design
Dahlia — line sketch to final design
Cumulus — rough and cleaned-up design
Cumulus — rough and cleaned-up design
Penguin — four-way turnaround sheet
Penguin — four-way turnaround sheet

Island Concepts

Early world-building for Ethor's isles: the Haunted Island, a spooky floating isle shrouded in clouds with a gnarled tree, a spirit gem, and the frogs who live there — plus the Oasis Island prop sheet with its crabs, crystal, dunes, and waterfalls.

Haunted Island — floating isle concept
Haunted Island — floating isle concept
Oasis Island — props, dunes, waterfalls, and crystal
Oasis Island — props, dunes, waterfalls, and crystal
Oasis Island — palm tree asset designs
Oasis Island — palm tree asset designs

Environments

Background art setting the dreamy mood of Ethor: Sky's airship sailing between the isles, a painted night-sky cloudscape, and the skies over the oasis, winter, and flower isles.

Airship deck — environment painting
Airship deck — environment painting
Night-sky cloud background
Night-sky cloud background
Oasis isle — mint-green clouds
Oasis isle — mint-green clouds
Winter isle — icy clouds and snow
Winter isle — icy clouds and snow
Flower isle — dawn clouds
Flower isle — dawn clouds

In-Game Screenshots

The isles as they play in Unity: the night village isle with its crystal tower, Sky standing on the flower isle below the windmill tower, and the airship docked against the snowy cliff.

Village isle at night — low-poly 3D build
Village isle at night — low-poly 3D build
Flower isle — Sky in-game below the windmill tower
Flower isle — Sky in-game below the windmill tower
Winter isle — airship docked under the stars
Winter isle — airship docked under the stars