Francine Wooley monogramFrancine Wooley

Classwork · 2025

3D Modeling & Rigging

3D Modeler & Rigger

Design Objective

3D coursework building assets from the ground up: modeling and texturing a stylized low-poly pickup truck in Blender, rigging characters in Maya — a cooler with a mind of its own and a robot ready for a day in the sun — with full joint controls for animation, blocking out and lighting a short scene where two robots meet, and animating test elements like a cube-particle fire built for a game asset and a bubblegum-inspired bubble rolling a stepped course.

Blender, Maya, Cinema 4D

Projects

  • Low-Poly Pickup Truck
  • Can Packaging — Product Renders
  • Mechanical Arm Studies
  • Big Guy — Robot Character
  • Hunter — Robot Character
  • Rigging — Walking Cooler
  • Rigging — Robot Character
  • Robot Scene — Blockout & Layout
  • Explorer Robot — Mountain Scene
  • Animated Fire Test — Game Asset
  • Bubblegum — Motion Study
3D Modeling & Rigging cover

Low-Poly Pickup Truck

A stylized pickup truck modeled and textured in Blender: maroon body with black trim, glass, mirrors, a roof rack, and a “480N” license plate, shown from the front three-quarter, side, and rear three-quarter views — with a rusty trash can as a scene prop.

Pickup truck — front three-quarter view
Pickup truck — front three-quarter view
Pickup truck — side view
Pickup truck — side view
Pickup truck — rear three-quarter view with trash can prop
Pickup truck — rear three-quarter view with trash can prop

Can Packaging — Product Renders

Two product compositions featuring slim cans wrapped in colorful botanical graphics and bold lettering, with blue and pink lighting reflected across a dark surface — plus an animated mockup wrapping the makgeolli poster art (peach blossom and brushed Korean lettering) around a slim can.

Makgeolli can — animated packaging mockup
Makgeolli can — packaging still
Makgeolli can — packaging still
Can packaging — tropical graphic lineup
Can packaging — tropical graphic lineup
Can packaging — alternate designs and lighting
Can packaging — alternate designs and lighting

Mechanical Arm Studies

Detailed robot arm studies combining layered armor panels, exposed cables, and articulated fingers, shown from multiple angles.

Mechanical arms — angled view of armor and hands
Mechanical arms — angled view of armor and hands
Mechanical arms — panel and exposed cable details
Mechanical arms — panel and exposed cable details

Big Guy — Robot Character

A broad, one-eyed robot with white-and-blue armor, an antenna, and oversized hands, shown in two poses that reveal the surface detailing and mechanical joints.

Big Guy — three-quarter character render
Big Guy — three-quarter character render
Big Guy — open-hand pose
Big Guy — open-hand pose

Hunter — Robot Character

A one-eyed robot with leafy growth, textured clothing, a shoulder bag, and blue chest accents. A full-body render and close-up are paired with a modeling view alongside the drawn character reference.

Hunter — full-body character render
Hunter — full-body character render
Hunter — head, foliage, and chest detailing
Hunter — head, foliage, and chest detailing
Hunter — model in T-pose beside the character reference
Hunter — model in T-pose beside the character reference

Rigging — Walking Cooler

A hard-sided cooler given four legs and a handle on top, rigged in Maya: spring-loaded legs with joint controls and toe rigs, so the cooler can stomp and waddle across a scene on its own.

Walking cooler — rigged with leg and toe controls
Walking cooler — rigged with leg and toe controls

Rigging — Robot Character

A fully rigged robot character in Maya, from a straw hat down to individual finger joints: controls for the head, torso, hips, arms, and legs, ready to be animated.

Robot character — full body rig with joint controls
Robot character — full body rig with joint controls

Robot Scene — Blockout & Layout

A short scene staged with two robots: a pink robot and a monitor-headed one in cyan, meeting in a driveway beside a crumpled car and a stack of cardboard boxes. Rendered as a clay blockout — flat matte colors in place of finished materials — to test modeling, staging, and camera angles before anything is shaded: a low shot up from the curb, an over-the-shoulder wave across the driveway, and a raised three-quarter view of the two shaking hands.

Blockout render — the monitor-head robot at the curb
Blockout render — the monitor-head robot at the curb
Blockout render — the pink robot waves back
Blockout render — the pink robot waves back
Blockout render — the two robots shake hands
Blockout render — the two robots shake hands

Explorer Robot — Mountain Scene

An astronaut-styled explorer robot modeled and staged in Maya: a white-and-teal suit with a dark visor, oxygen pack, and chunky boots, hiking a stylized mountain pass. Shown as a full environment shot beside a second hiker character with a walking staff, a front view among the pines, a rear view showing the pack, and a close-up of the helmet and suit detailing.

Mountain scene — explorer robot and hiker in the Maya viewport
Mountain scene — explorer robot and hiker in the Maya viewport
Explorer robot — front view on the trail
Explorer robot — front view on the trail
Explorer robot — rear view with oxygen pack
Explorer robot — rear view with oxygen pack
Explorer robot — helmet and suit close-up
Explorer robot — helmet and suit close-up

Animated Fire Test — Game Asset

A fire effect built as a game asset in Cinema 4D: small faceted cubes in red, orange, and yellow rise and swirl along curved spline paths, so the flame reads as stylized particles rather than a photograph. Tested over a block wrapped in a burning-parchment texture — a charred arch edge, a goat emblem, and a mound of coals at the base — to see how the effect reads in scene before it moves into the engine.

Fire test — cube particles rising over a burning parchment block

Bubblegum — Motion Study

A bubblegum-inspired model and animation: a translucent bubble rolls and drops down a stepped cream course lined with bubble-wand rings and pegs, past glossy grape and peach forms in the dark. A test of timing, weight, and camera — the bubble keeps its speed through every drop while three angles follow it the whole way: a low close-up at the launch, a raised view down the course, and a front-on shot of the descent.

Bubblegum motion study — a translucent bubble rolling a stepped course